# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
632 63 398 643 67 407 randomruinsmall1.tml
713 63 630 724 80 663 pirateship1.tml
744 63 472 751 67 479 randomenchantmenthut.tml
840 70 546 845 97 551 balloontest.tml
896 70 696 902 74 702 randomplants.tml
947 62 403 958 70 412 randomoreveinsmall.tml
